Difference between revisions of "1st and Future"

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===LinkPro===
 
===LinkPro===
 +
Funding - £505,000 (seed funding)
 +
 +
Revenue - Pre-revenue
  
 
==Training the athlete==
 
==Training the athlete==
  
 
===The Iron Neck===
 
===The Iron Neck===
 +
Funding - $500k (friends & family)
 +
 +
Revenue - $200k (2016)
  
 
===LVL===
 
===LVL===
 +
Funding - $5 million (seed funding )
 +
 +
Revenue - $1.3 million (total)
  
 
===Mobile Virtual Player===
 
===Mobile Virtual Player===
 +
Funding - $1.4 million (seed funding)
 +
 +
Revenue - $8.3k (2016 - started sales in August 2016)
  
 
==Materials to Protect the Athlete==
 
==Materials to Protect the Athlete==
  
 
===2ND Skull===
 
===2ND Skull===
 +
Funding - $2 million (seed funding)
 +
 +
Revenue - $500k - $1 million (projected revenue - 2017)
  
 
===Prevent Biometrics===
 
===Prevent Biometrics===
 +
Funding - $2.5 million (Series A)
 +
 +
Revenue - ~ $100k (2016)
  
 
===Windpact===
 
===Windpact===
 +
Funding - $1.9 million (seed funding)
 +
 +
Revenue - $20k (revenue to date - began sales in Nov. 2016)

Revision as of 16:34, 3 February 2017


Startups

Communicating with the Athlete

Elevety

Funding - $1 million (seed funding)

Revenue - $140k (purchase orders - launch: Jan. 26)

Gorout

Funding - $1 million (seed funding)

Revenue - $750-850k (projected revenue - 2017)

LinkPro

Funding - £505,000 (seed funding)

Revenue - Pre-revenue

Training the athlete

The Iron Neck

Funding - $500k (friends & family)

Revenue - $200k (2016)

LVL

Funding - $5 million (seed funding )

Revenue - $1.3 million (total)

Mobile Virtual Player

Funding - $1.4 million (seed funding)

Revenue - $8.3k (2016 - started sales in August 2016)

Materials to Protect the Athlete

2ND Skull

Funding - $2 million (seed funding)

Revenue - $500k - $1 million (projected revenue - 2017)

Prevent Biometrics

Funding - $2.5 million (Series A)

Revenue - ~ $100k (2016)

Windpact

Funding - $1.9 million (seed funding)

Revenue - $20k (revenue to date - began sales in Nov. 2016)